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onsdag 25 april 2018

Gits


Done.



Grace period, if I like it I call it done.



Easy I say... Will look over some lines, shadows and highlights then I am done.



¨



Some easy work to get me back in the groove.

tisdag 14 november 2017

Dungeons and Dragons!

I've been torn between this project and others now to the point of not doing anything at all except sketching. However I am nearing the point of which I feel happy about how they look.




I really like them overall and do not want to cluster their designs up with details.
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Had to dump some ideas into a wholly new character and say hello to Joseph, fast sword and steady shield.


And I gave her a name  finally, Lyra. I am also thinking of actually going back to the level up screens now as most of the stuff is worked out.


Cleaning up, added a carrying strap to her quiver so it would look like it take some weight of from the belt. The dagger was first meant to be worked into the quiver which I might revisit, but for the moment I don't like how it looked for her. Still no name.


Small design changes.


Fixed the circlet.


Slight color change and added som jewelry. Though I will go over the shape of the circlet since it is warping her head. No name yet!


I worked a bit on the elf, no name yet. She will have a fairly simple design that will take advantage of her hair. Regarding the different eyes, I have not yet settled on how they should look.



Shook around with her design and parts of her face. Also gave her a name - Hedvig.


Backstory



I gave her shoulder armor and managed to work in a bag. Overall I think her design is starting to turn out well. 



Cleric got most of the my scarce attention this week. I am mostly happy with how she is turning out when I fix the anatomy. Boobplate and high-heels are deliberate.

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Posting some progress.

I've made some changes since we last saw this guy, mostly moved some parts, fixed anatomy and added some very light armor on his feet. As you can see by the animation doodles at the side his focus of attention is going to be around his arms which I am imagining him using to wrestle and pin bigger monsters, grabbing smaller ones and using them as shields and lifting heavy things in general.


I have worked the least on elf as I am overall pleased with her, but I "fleshed" out her movement patterns and decided to put more emphasis on her hair, going so far that she even uses it in attacks. She also gained the ability to bounce on foes, which design-wise means her boots now will stand out more. Also in contrast to the warrior she tames larger monsters instead of outright beat them into submission like the warrior do.


Updated the Cleric as well, redoing her stance a bit and looking over the dress a bit.


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I had to go back and flesh out the designs of all the characters since I found myself stopping to often and wonder about what to do next. I recognized this a a massive time waster during my work process and decided to fix this by encouraging myself to plan things out more instead of just going with the flow.
Immediately I ran into some troubles with how I drew male heads that have larger jaw portions than regular. 
 To explain that process, I use measurements in X (Brows to bottom of nose) to get the measure of Z (Think of the distance from eyes to ears/jaw). When the jaw portion is larger than the specified X area, it ends up making the head compact. So with a little bit of experimenting I came to the conclusion that after the lenght from the bottom of nose to the chin becomes larger than the lenght between brows and nose, it will take the place as the deciding factor in Z, this does not apply when it is smaller.

Example of the problem. Left, Z is based on the Brow-Nose Distance. Right is based on Nose-Chin.

So to put it plainly:

Brow-Nose = Nose-Chin, It doesn't matter what decides the Z
Brow-Nose > Nose-Chin, Brow-Nose decides the Z
Brow-Nose < Nose-Chin, Nose-Chin decides the Z

So now I am in the process of updating my notes.

That said.
Here are the current sheets.

Cleric is clad in plate armor and a dress. Her main weapons are maces and "prayers", she prepares to quickcast them by taping them on the inside of her shield, I did ponder about the idea of making her enchant her mace by reading the runes inscribed on the flanges but decided against that. I will save that idea though.


Not that much on elf, she is quite generic with a mischievous attitude. That's most of it I am afraid.


This guy has obviously had most of my attention so far, he even got a name and slight motivations to start his journey. The true heir of Contland, Magnus the warrior, his motivations is to avenge and rebuild the legacy of his ancestors fallen kingdom. 
He uses two-handed weapons and fists.

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I touched up the warrior a bit and currently in the process of fixing the structure, had to take this week slow due to some eye trouble (contact lenses). I am having some trouble in how to present progress with these since I am doing three at the same time. So far I have set up checkpoints that I follow, problem is that I bounce between them to refresh my eyes faster.





This is the OC I said I was working on in-between adjusting the real life measurements I use when I draw men and women that looks more real than Anime. You might remember two of these character from a previous post, now I feel confident in not finishing them but also adding more. I might also add a proper character sheet to them to convey their designs better.







torsdag 26 oktober 2017

Rolloween




Done! I was already happy with how it looked before going into the "grace period". And I did actually meet the deadline!



Small details left, then done.



Handle, rest of candy then clean up lines and adjust colors. 




I am not going to go the usual extreme that I do, going to keep the candy simple.
Mostly got cleaning left after that!


Yet another cute girl from Capcom, this time I have already done a lot of progress already since I started this last year in hope of completing it before halloween. To no surprise I didn't, that is why I am going to complete it this year! (Swedish date).

So far I have had to establish some measurements and move shapes around, most of it is actually ok from the start, which makes me relived and happy that I might have learned at least something.
I promise that next work will not be a Capcom character, I sware on me mum.

måndag 11 september 2017

Yet another image of Akira.




I am happy with the results. Thank you for your patience.
Edit: Keen-eyed visitors might have noticed a slight change, I flipped the mirror, woops!




I think you could could have guessed it, I found faults. Some lines was not marked enough and most notably, her eyes and nose. I had placed them to high up and looked over the fact she actually has tareme styled eyes when of the lighter mood. The nose was displaced, flattening her face.
With this said. This is the absolute final grace period this image is going to get. I will leave this as usual up for a small period. Then I will upload it to various places and perhaps, crawl back wounded, broken but not defeated. A small tribute that won't matter to anyone else, but for me a huge personal victory. It feels better than cumming.



Everything is now sorted out, I also raised her eyebrows a bit. Leaving this up now so I can spot anything. If I don't find anything that wrong It is done.




Soon!
  • Eyes
  • Hair
  • Top
  • Background
  • Pants
  • Gloves
  • Bike
  • Rearviewmirror



I had some real problem with my will to finish this one. But I am starting to reigning it in as I do want to be done with this as soon as possible since I want to finish the Rolloween picture as well.
Major changes in this version is the pants and the gloves. I have started to play around with reflecting surfaces more (You can spot this easiest on the Knuckles, I like that effect a lot).

  • Eyes
  • Hair
  • Top
  • Background
  • Pants
  • Gloves
  • Bike
  • Rearviewmirror



I've made a list with things that I must look over, once that is done I am calling it.
It includes:
  • Eyes
  • Hair
  • Top
  • Background
  • Pants
  • Gloves
  • Bike
  • Rearviewmirror

Last but not least is color adjusting, adding effects and that. It goes fairly quick and I try to keep it very subtle.


Last stretch, fixing small stuff and colors, then the finishing touches. Heads up, but eyes might change again, not sure.


Mostly colors, going for a spring type of light which is closer to a cool yellow.



I have a slight hunch that this project as a whole is a big mental hurdle for me to complete. The only thing I want to ask from you is please be patient and send me your energy to muster through this.

I retouched the torso, neck and arms. When I looked at it in the previous version, something in my mind got caught in that area so I had to investigate what it was. What I found was that some muscles was not properly aligned with the torso and once I "reattached" some parts started to fall in place.



Cleaning and adjusting, I backtracked on the nose and will look over it at least one more time. Other than that, laying in the colors and fixing invisible forms that is created by the darks.



Small fixes day 3: Erased a few lines and moved the background a bit.



Small fixes day 2: I noticed that her face got oblong after erasing parts of her hair, turns out I actually took out parts of her skull as well in doing that. I also fixed her nose a bit.


Got a bad schedule this week so I might only be able to do small fixes. I pulled back the profile and de-tomatofied her a bit.



Adjusting, mostly trying myself around to see if I want to keep it or not.



Hair



Sorting out the bike and have started on sorting out the background.



Fixing up the gloves and adjusting pants. If you might have noticed that the colors are all over the place don't worry, that is one of the last steps I will fix. I am noticing that they do not follow the light source guidance at all, in order to move work forward I am postponing it until the late stages. Right now I find that the underlying structure is more important to sort our so the colors are just fillers in the same play-zone I think I was going for when I originally started.
It feels very cold now is my first thought.



Pantsu ( I actually have drawn them but they are hidden underneath). I've also found old notes of this project which I am going through to see if I can revise some old thoughts.



Yes, another one I know. This one is actually special for me, it was the one that made me face the truth about my anatomy, form and linework that it was not acceptable on any fronts at all and thus set me on a 3 year anatomical/form study (not exclusive to anime/cartoon, mostly real life). As I hope you can imagine, completing this one will hold a lot of symbolical value to me and my cause to become the best. Most of the time in life the personal hindrances are some of the important tasks to complete as they are the ones that forces you to become better.
With that said, 3 years of working on and off has made the original messy and will need some time to be properly sorted out so it might take a few days.

As a bonus, this is how it looked when I decided that I needed to face the truth.

I've lost the comfy pose over the years. trading it from an almost L shape to a J shape.